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Devlog 7: Group Project
April 19, 2020
by
JacobDWoodman
I enjoy working passionately about work that interests me. Group Project work is no different. I still enjoy working hard, but also like having group members to help me tame wilder ideas, or ground th...
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Devlog 6: Combat
April 01, 2020
by
JacobDWoodman
Enemy combat consists of one slime enemy, who, when hit enough, splits into two smaller slime enemies. This occurs twice, then the third tier of slimes don't produce any new enemies. Slime enemies ran...
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Devlog 5: Moving Platforms
March 31, 2020
by
JacobDWoodman
Following a recent epidemic; the content of these logs has changed. This log will be covering Moving Platforms. I worked on creating two types of platform; One that fits more to float along a body of...
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Devlog 4: Auto Camera
March 07, 2020
by
JacobDWoodman
This week will be a very simple implementation that affects the camera and how the player moves while the camera resets. It's hard to explain without showing code. Simply put, the camera rotates back...
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Devlog 3: Doors and Switches(actually Buttons)
February 18, 2020
by
JacobDWoodman
Doors and switches are a classic hand-in-hand pairing for platformer games, and how you convey that the two work together is equally crucial for a good gameplay experience. My project requested that t...
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Devlog 2: Collectable Boogaloo
February 06, 2020
by
JacobDWoodman
Last week displayed a camera controller, and more so how it worked, and less so why it worked that way. This week, with a much more lenient amount of code to present, I'll talk about collectables, th...
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Devlog 1: Player
January 27, 2020
by
JacobDWoodman
As part of my Gameplay Programming project, I have been tasked to create a player controller. Luckily, I made one last Summer. What a coincidence! The video showcases the finished animated product, bu...
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